The Atoms of Total War : Rome II
In this game there a 6 core game atoms that when blended together provide a fluid experience that is both fun to play in the short term and provides a long lasting experience over the course of an entire game.
Empire Management:
Empire management is broken up into protons which are:
- Empire management requires preparation in the form of planning your actions.
- The solid core mechanic is to manage your empire successfully.
- There is a a range of challenges that you must complete on the empire level, including food management.
- These challenges require various skill sets.
- There is a feedback system provided through a empire score ranking.
- Failure to properly manage your empire will result in disaster.
Province Management:
Province management is broken up into protons which are:
- province management requires preparation in order to decide what buildings to construct and what troops to raise in any one province, with the former effecting the latter.
- The solid core mechanic is to create a province that can run by itself without too much micromanagement.
- There are a range of challenges presented to the player including dealing with unhappy provinces which can lead to a rebellion, and provincial tax rate management.
- These challenges require a good deal of though process and can often rely on your empire management as input factors.
- The feedback system is provided through your province happiness and income.
- Failure here would be denoted by losing your province to a rebellion or even a province that does not generate enough income caused by building to many buildings that effect on of the feedback values.
Economy:
Economy management is broken up into protons which are:
- Preparation is required in the form of thought on what type of economy you want to have.
- The solid core mechanic is money because everything revolves around money. Well and food.
- There a range of challenges thrown at the player from food shortages to insufficient tax revenue.
- A player has different ways to deal with these challenges.
- The way in which a player handles the challenges can effect the overall game.
- There is a feedback system in place by listing your budget and food stocks.
- The mastery problem is dealt with because there are effective and less effective techniques each harder to learn, but once a player masters them going back would be bad for the game.
- Failure can result in food shortages which make regions unhappy, weaken armies and bankruptcy. \
Diplomacy:
Diplomacy management is broken up into protons which are:
- Diplomacy management requires preparation because the player needs to carefully consider who he wants as allies, enemies or neutral relations with it.
- The solid core mechanic is to manage your diplomatic relations in such a way that you can successfully defend your empire.
- The AI will be provide a range of diplomatic challenges.
- A range of diplomatic options are open to the player to deal with these options.
- Unfortunately there is not much skill in using the abilities.
- A feedback system is in place in the form of AI relations to you.
- The mastery problem is not dealt with because there are a limited number of options and the AI responds to them the same.
- Failure to have effective diplomacy would result wars that can cost you troops and regions.
Military Strategy:
Military Strategy is broken up into protons which are:
- Preparation is required to raise armies and decide on what campaigns you will undertake and how many at a time.
- The routes you choose to move your troops and the locations you decide to attack will effect the battles so locations will be important.
- The core mechanic is moving your troops around and placing them in strategic positions to benefit your cause the best.
- There are a wide range of challenges associated with military strategy around placement and movement of your armies, as well as knowledge collection on your enemies and allies.
- The player is given different tools to solve the various situations he will in.
- The better able the player is able to use the tools he has at his disposal the better his empire will preform
- The mastery problem is dealt with because if a player uses poor strategies that are easy to learn they will not be as effective as harder to master by more effect strategies.
- Failure can result in the loss of a region or armies which can set a player back greatly.
Military Tactics:
Military Tactics is broken up into protons which are:
- Preparation is required on the battle field so you can inflict many enemy causalities while minimizing your own. A player needs to deploy his troops intelligently.
- The physical locations on the map will effect the battle outcome.
- The solid core mechanic is the battle itself, everything revolves around it.
- There are a range of challenges that the player will face that vary based on terrain, weather, buildings and the nation you are fighting.
- A range of different abilities is required to solve the different challenges put forth.
- Depending on the skill of the player he will be able to perform the abilities better.
- The feedback system is in place in the form of a battle results screen.
- The mastery problem is dealt with because if a player uses poor strategies that are easy to learn they will not be as effective as harder to master by more effect strategies.
- Failure can result in the loss of a battle and many casualties which can also result in the loss of a city.