PRESENTS
BASED ON THEMES DERIVED FROM
A STARRY NIGHT BY VINCENT VAN GOGH
So for our Second Prototype game we had a lot of fun developing it. We deiced to make our own Whodunit type game as a bases for telling a story. Essentially we have created a framework for players to play through a murder mystery in the town based in A Starry Night. We decided as a group the themes that best represented the painting are dark and depressing so we used that as a base for the Whodunit, by crafting characters and mechanics that will fill that role.
Concept:
We started out with the basic concept of a Whodunit murder mystery since that at its heart is a story driven book, we took this concept because it allowed us the amount of control we required to guide players through the game with our themes intact. We eventually released the control we had into one of the players who will play a "Van Gogh" which is essentially a Game Master. He leads the players through the game providing answers to there questions and providing them with clues, he controls the important facts about the game.
Rules:
- Players will decide on a player to be the 'Van Gogh'. The Van Gogh acts as a game master and narrator for the game. The VG will then choose one of the 11 characters to be a murderer and one to be a victim. They will then create a plot as simple or complicated as they want using the rest of the characters. Use sample plot as a template.
- Every player picks a character bio card (this is their character) and places their token in the town square.
- The objective of the game is for players to successfully discover which of the 11 characters is the murderer.
- The game will begin with the Van Gogh telling the players who the murder victim is and suspicious details about the townspeople that may or may not be relevant to the murder. The type and amount of information given is completely up to the Van Gogh.
- Players gather information about the murder in two ways: Talking to characters and investigating areas around the town. Only one of these actions may be done each turn.
- Players can talk to any of the 11 characters to gather information on the murder. This is done by asking the Van Gogh any question they want that they feel is relevant to the crime. All characters have things that anger them. Trying to determine motive is a good place to start.
- Players may also talk to other players, but there is no guarantee that other players will share information or even tell the truth.
- Players may also investigate any of the places in the town in an attempt to discover clues about the murder. The players must justify to the Van Gogh why they are investigating certain places. If the Van Gogh determines an investigation to be 'successful', a player is rewarded with a clue card, which has valuable information on the murder.
- *It is important to note that this game is a very role-playing 'table talking game. The Van Gogh will always tell the truth, but may withhold certain information depending on how justified you are in asking what you are asking.
- After every player has had a turn, the game advances to the next night. Every three nights, the Van Gogh picks another character (not being played) to fall victim to their murderer.
- The game progresses until a player is confident that they know who the murderer is and what the murder weapon was. The player will make their accusation at the beginning of their turn. If they are correct, the game is over. If they are incorrect, they are out of the game.
The Van Gogh Role Tips:
This is intended
as a reference guide for the Van Gogh of the story. Remember, the Van Gogh is the most important
player; they set up the game, and are usually the host of the party. They are the god within
the machine, all-knowing. They need to
be good at improvisation, because some story arcs will appear out of thin air!
- To do beforehand:
- Scene of Crime: Specify the location of the murdered person. It can be anywhere as long as it is not the town square. As an example, use the graveyard.
- Murderer: Each player can hypothetically be a murderer. Make sure you specify who the murderer is beforehand, so that you can’t accidentally change it halfway through. Also give the player a reason to murder. Don’t have the priest randomly kill the widow without explaining why he might do that. Some player relations are listed on the Bio sheets. For advanced players, you can make a murderer as well as an accomplice. To start, it is recommended to use the Baker on his own as the murderer.
- Back story: Create some back story for the NPCs that you’ll be controlling. This back story is basically just what the character was doing night of the murder, so possible alibis. These change from game to game. We recommend having something like the priest saw the town drunk get outrageously drunk the night of the murder and pass out in the park. Also, have something like the baker’s assistant was out of town that night on a delivery. Use your imagination, you tell the story!
- Clues in the area: Make sure you think about some clues and where they are going to be found in the game map. For instance, if the dead body was found to be poisoned, and the baker happens to have an empty bottle of poison in his garbage, it looks extremely suspicious. Similarly, if there are only male footprints at the scene of the crime, it is unlikely that the murderer was a female. If the clues provided aren't good enough, take one of the blank ones and write something down!
- To do during:
- Make sure people tell good stories. If someone says “I search the area for clues” give them a poor clue at best. But, if they say something like “I meticulously search the main path to the cemetery, looking for footprints”, award that player with exactly what he was looking for. Remember, this game is just as much about storytelling as it is murder mystery and role playing.
- Just because someone asks a question, doesn't mean you need to answer it. If a player challenges an NPC saying unimaginative like, “Did you murder him?”, feel free to create a story workaround so that you don’t have to answer it, such as: “I get so offended at you slandering my good name that I punch you in the face and knock you out”. This is to discourage people asking easy questions. However, should you choose to actually give an answer, it MUST BE TRUE.
- Someone looks for a clue that you don’t have? Let’s say a player looks around in a bush to find poison berries, which could be a murder weapon. You could tell the player he finds nothing, or for advanced players, feed him a false clue by taking a second write down the poison berries on one of the blank clue cards provided! Be careful of this though, you need to keep track of the clues players find, and how they relate to the game.
- Slow game? Kill a character! If you find that the game is slowing down and the players aren't making much progress, you have the option to kill off an NPC every 3 turns. This helps the player by adding a new murder scene where you can plant new clues. Also, it decreases the amount of possible suspects, helping out the players.
Character Bios:
Name:
|
Basile
Chaput
|
Gender:
|
Male
|
Occupation
|
Butcher
|
Age:
|
32
|
Height:
|
5
foot 4
|
Important Relations:
|
Has
a secret crush on the candlestick maker
|
Facts:
|
Likes
to walk alone at night
No one knows where he gets his meat Is a vegetarian |
Name:
|
Léo
Gosselin
|
Gender:
|
Male
|
Occupation
|
Town
Drunk
|
Age:
|
40
|
Height:
|
6
Feet
|
Important Relations:
|
Brother
of the widow
On
good terms with constable
|
Facts:
|
Occasionally
passes out in the graveyard or park
Sometimes
gets arrested for public indecency, drunkenness, etc.
Used
to be a soldier
|
Name:
|
Guy
Tailler
|
Gender:
|
Male
|
Occupation
|
Baker
|
Age:
|
28
|
Height:
|
4
foot 11
|
Important Relations:
|
Is
crushed on by the candlestick maker
Frequently
employs the services of the courtesan
|
Facts:
|
Severe
Napoleon complex
Binge
eats his own pastries
Used
to make cakes for royalty, quit because he was ridiculed for his height
|
Name:
|
Jérémie
Archambault
|
Gender:
|
Male
|
Occupation
|
Gravedigger
|
Age:
|
22
|
Height:
|
6
foot 2
|
Important Relations:
|
Married
to the Baker’s Assistant
Doesn't get along well with the Priest
|
Facts:
|
Extremely
emotional
Works
at nighttime as a gravedigger
Often
falls asleep on the job, making Father Benoit dislike him somewhat
Falls
asleep in the graves he digs.
Can
talk his way out of any situation, smooth talker
|
Name:
|
Léandre
Gagnier
|
Gender:
|
Male
|
Occupation
|
Constable
|
Age:
|
35
|
Height:
|
5
foot 8
|
Important Relations:
|
Mutual
respect with town drunk
Doesn't trust the gravedigger
|
Facts:
|
Bad
judge of character
Nighttime
vigilante
Can’t
talk to women
|
Name:
|
Marion
Archambault
|
Gender:
|
Female
|
Occupation
|
Baker’s
assistant
|
Age:
|
20
|
Height:
|
5
foot 6
|
Important Relations:
|
Good
friends with candlestick maker
Married
to the gravedigger
|
Facts:
|
Gossips
often with the candlestick maker
Unintentionally
flirty
Does
deliveries for the baker.
|
Name:
|
Suzanne
Lapointe
|
Gender:
|
Female
|
Occupation
|
Courtesan
|
Age:
|
26
|
Height:
|
5
foot 4
|
Important Relations:
|
Has
a crush on the gravedigger
Is
frequently employed by the baker
|
Facts:
|
Extremely
insightful
Knows
everyone’s secrets
Is
very good at keeping them
|
Name:
|
Geneveve
Janvier
|
Gender:
|
Female
|
Occupation
|
Candlestick
maker
|
Age:
|
21
|
Height:
|
5
foot 7
|
Important Relations:
|
Has
a crush on the baker
Is
good friends with the baker’s assistant
|
Facts:
|
Has
recently put on weight and is insecure about it
Short
temper
Very
affectionate about her cats
|
Name:
|
Pétronille
Chastain
|
Gender:
|
Female
|
Occupation
|
Widow
|
Age:
|
45
|
Height:
|
5
foot 2
|
Important Relations:
|
Sister
of the town drunk
Good
friends with Father Benoit
|
Facts:
|
Religious
Has
a loyal dog
Indifferent
Is
a polite old lady
|
Name:
|
Father
Francois Benoit
|
Gender:
|
Male
|
Occupation
|
Priest
|
Age:
|
50
|
Height:
|
5
foot 10
|
Important Relations:
|
Dislikes
the gravedigger
Good
friends with the widow
Thinks
the courtesan will spend eternity in hell
|
Facts:
|
Has
as wooden leg
Angry
when people miss church
|
Clues:
These are the predefined clues we provide to the "Van Gogh", he can also create his own clues on the blank cards we provide.